Teamwork
Collaborated with my teammates 
Collaborated with my teammates 
Kick-off meeting of my exchange program @PolyU, HK, China 
Hanging out with my friends
Steve Nash, the GOAT and my favoriate
Sakuragi Hanamichi 我是天才@SLAMDUNK
The Zhoushan Harbor 
The long bridge between hometown island and the mainland 
Published in Journal 1, 2009
This paper is about the number 1. The number 2 is left for future work.
Recommended citation: Your Name, You. (2009). "Paper Title Number 1." Journal 1. 1(1). http://academicpages.github.io/files/paper1.pdf
Published in Journal 1, 2010
This paper is about the number 2. The number 3 is left for future work.
Recommended citation: Your Name, You. (2010). "Paper Title Number 2." Journal 1. 1(2). http://academicpages.github.io/files/paper2.pdf
Published in Journal 1, 2015
This paper is about the number 3. The number 4 is left for future work.
Recommended citation: Your Name, You. (2015). "Paper Title Number 3." Journal 1. 1(3). http://academicpages.github.io/files/paper3.pdf
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Java provides several types of numbers, but it does not provide fractions, therefore to implement a Fraction API (Application Programmer’s Interface).
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demo 1 / demo 2 / demo 3 / demo 4
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demo 1 / demo 2 / demo 3 / demo 4
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Implemented some of the most popular used machine learning algorithms and applied them into the real robot cases.
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Implemented Visual SLAM package and built 3D trajectory as well as 3D point cloud map.
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Manually implemented Faster RCNN Deep Network (Tensorflow based) to achieve the object detection and classification task, here we used cifar10 data as the target object and cifar100 data as the background.
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Mastered the algorithm and implementation of most generative models, including AE, VAE and multiple GANs.
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Built a deep network to achieve the 3D-MNIST data classification, 3D bounding box estimation and cube plane depth estimation.
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Implemented two of important robotics required algorithms.
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Project Owner · Camera IPM-based parking space detection that emits 3D coordinates for downstream parking planning.
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Project Owner · Vehicle and cyclist 3D bounding box detection for the auto-driving perception stack.
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Core Developer · Evaluation toolboxes covering classification, keypoint detection, keypoint regression, and image-based 3D-box tasks.
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Project Owner · AGV-level multi-sensor fusion module for static and dynamic obstacle state estimation.
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Project Owner · Camera-based semantic mapping for parking environments using line and marker features.
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Project Owner · End-to-end OCR toolbox covering detection, recognition, post-processing, and TensorRT acceleration.
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Core Developer · Multi-camera and lidar extrinsic calibration with a re-engineered workflow.
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Project Owner · Use IMU data to compensate for the rolling-shutter “jelly” effect in RGB cameras under fast motion.
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Project Owner · Fuse cloud-based high-precision localization results into the on-device 6DoF tracking loop.
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Project Owner · Line-feature based VIO designed to improve re-localization performance on MR headsets.
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Project Owner · Vision-based, low-cost mapping and localization powering MR Spatial Anchors on PICO headsets.
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Core Developer · Real-time sharing and localization of anchor maps across multiple devices, enabling multi-player MR games.
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Project Owner · High-performance Bundle Adjustment for large-scale scenes — Ceres CUDA, FastBA, MegBA.
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Core Developer · PICO MR cloud-based mapping and localization — Visual Positioning Service (VPS).
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.